About the game
It is the year 2965 of the Third Age and the Shadow is returning. Twenty-four years ago, an alliance of Elves, Men, and Dwarves defeated a horde of Orcs and Wild Wolves, under a sky darkened by Giant Bats, inaugurating a new era of prosperity for the Free Peoples. But twenty years is a long time for peace to last, and in many dark corners of the earth a shadow is lengthening once again.
Rumours of strange things happening outside the borders of civilised lands are spreading with increasing regularity and, while they are dismissed by most as fireside-tales and children’s stories, they sometimes reach the ears of individuals who recognise the sinister truth they hide.
These are restless warriors, curious scholars and wanderers, always eager to seek what was lost or explore what was forgotten. Ordinary people call them adventurers and, when they prevail, they hail them as heroes. But if they fail, no one will even remember their names.
About the campaign
In the quiet town of Bree dark
shadows stir.
A weary hunter stumbles into the Prancing Pony with a tale of ancient stones, a cursed hill, and the growl of something long thought buried in the dark. From Lady Gilraen comes a call to arms: travel north, into the lonely downs and forgotten ruins of Rhudaur, to seek the truth.
What begins as a simple journey soon leads to haunted hills, a village laid waste, and whispers of a queen of wolves — a creature whose fangs once drank deep on the battlefields of Angmar.
Will you turn back before the shadows close in, or stand fast against the Fang of the North?
Player-Hero Showcase
Meet the Companions
Geira
Daughter of Gautarr
You were just a baby when Smaug the Terrible fell on Lake Town, and you have no memory of escaping the fire and marching to the Vale, where Bard the Dragonslayer became King. You do know the story though, as told countless times by Gautarr, the King’s Seneschal, your father. It is a story you love, a story of valour, hardiness and courage: The story of your father and your folk. Not yours.
Regin Stonefist
the Blacksmith
You have scant memories of your father. He was a travelling blacksmith who would be home only at Yule, bringing gifts and telling all sorts of wondrous tales. One winter, he did not come home — you were told that he had died, struck by a poisoned arrow near the Goblin-gate.
Fimbrethil
of the Heavens
Centuries spent among the shelves and scrolls of the High King’s Library in Mithlond have worn you down — your search for lore left you drained and feeling as old as the earth itself. But before forsaking Middle-earth forever you decided that, at least once, you wanted to see with your own eyes some of the things you learned about in books.
Duinhir
‘Eaglenose’
Not many years have passed since you began your ranging among the woods and hills of Eriador. Sometimes you travel with fellow Rangers to benefit from their experience, but often you journey alone, especially when visiting the settlements of common folk to buy supplies or gather news.








